泡泡 Bubble

How to control & how to play · 操作與玩法說明

▶ Play game · 開始遊戲

Keyboard controls · 鍵盤操作

  • — Move left and right.
  • Space or — Jump. Works on the ground, while standing on a bubble, or when your feet are on a bubble top.
  • Z — Shoot a bubble (short cooldown). Bubbles drift, then rise; they bounce off the left and right edges.

Click the game canvas or press a key once if Web Audio has no sound (browser autoplay rules).

  • — 左右移動。
  • 空白鍵 — 跳躍;可在地面、站在泡泡上、或腳踩在泡泡頂時使用。
  • Z — 吐泡(有冷卻);泡泡會飄移後上升,並在左右邊界反彈。

若無音效,請點一下遊戲畫布或按任意鍵(瀏覽器自動播放限制)。

How to play · 玩法

  • Goal: Defeat every enemy on the stage. When the last free enemy is gone, a short congratulations screen appears; after about one second the next level loads automatically.
  • Levels: 20 stages. After clearing level 20, the game loops back to level 1.
  • Lives: Each level starts with 5 lives. Touching a free (non-trapped) enemy costs one life; you respawn with brief invulnerability. At 0 lives, choose Enter to retry the current level with 5 lives.
  • Restart (HUD button) reloads the current level.
  • Bubbles: Catch enemies inside a bubble. Touch that bubble to pop it and score (+200). If you wait 5 seconds, the bubble breaks and the enemy escapes, angry and faster.
  • Ceiling: Bubbles break when they hit the top. Empty bubbles pop; trapped enemies are released (same as timeout).
  • Riding: You can stand on a rising bubble and move with it. Jump off anytime. Near the ceiling you are pushed down so the character stays on screen.
  • Last enemy: When only one free enemy remains, it becomes faster (“angry”).
  • Character panel: Pick a color scheme (Bub, Bob, etc.) on the right of the canvas; on small screens it sits below the game.
  • 目標: 清空畫面上所有敵人。最後一名自由敵人消失後會顯示恭喜畫面,約 1 秒後自動進入下一關。
  • 關卡: 共 20 關;全破後會從第 1 關再玩。
  • 生命: 每關開始 5 條命。碰到未入泡的敵人扣一命並短暫無敵後重生。生命歸零時按 Enter 以 5 命重打本關。
  • 重新開始(畫面上方按鈕)會重載目前關卡。
  • 泡泡: 用泡困住敵人後,碰觸該泡可擊破並得分(+200)。若 5 秒內未碰,泡會破、敵人逃出並變快變兇。
  • 頂部: 泡泡碰到畫面上緣會破;空泡直接消失,有敵人的泡等同逾時釋放。
  • 搭乘: 可站在上升的泡泡頂上移動,隨時可跳離;靠近天花板時會被擠下以免角色跑出畫面。
  • 最後一人: 場上只剩一名自由敵人時,該敵會變快(憤怒)。
  • 角色面板: 在畫布右側切換外觀;窄螢幕時面板在遊戲下方。

Quick tips · 小提示

  • Empty bubbles can be popped by stomping, hitting from below, or contact rules shown in-game.
  • Score also increases when you clear a level (bonus scales with stage).
  • Floor holes at the sides affect falling — use platforms and bubbles to navigate.
  • 空泡可用踩踏、由下往上頂等方式弄破(與遊戲內碰撞規則一致)。
  • 通關時會依關卡加算獎勵分數。
  • 地板左右有洞,掉落行為與平台、泡泡有關,請善用場地。
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